![]() Ranged Weapons and Thrown Weapons do not have Martial Arts. ![]() ![]() All Martial Arts are randomized for looted Weapons. These moves are typically very flashy and some have extra properties such as adding a dodge, countering certain attacks or allowing the player to disengage after dealing damage.Įach Melee Weapon has at least one Martial Arts skill which is randomly chosen based on the weapon type, with higher Rarity weapons having up to two. ![]() Martial Arts are special active abilities that deal heavy damage to opponents at the expense of the Spirit Gauge. These are divided into two categories: Martial Arts and Weapon Traits. A Weapon's scaling can improve based on the number of +Upgrade Levels it has.Įach Weapon comes with varying Special Effects to further add to their functionality. Weapons can Scale to multiple Virtues with varying degrees which lends way to creating effective builds by investing into Virtues that would give you the most damage boosts corresponding to your weapon of choice, or conversely, choosing weapons that correspond to your current build. Full ranking spectrum is yet to be confirmed), the more damage you will deal by investing into the corresponding Virtue. In essence, the better the letter (A is better than B, etc. ![]() For example, a weapon with a B+ Scaling in the Earth Virtue will add more Attack Power based on your Earth Virtue investment compared to a weapon with a C- Scaling in the same stat. Scaling degree is ranked with a letter and either a plus or minus. The Attack Bonus section of a Weapon's info screen shows a radar chart denoting its Scaling.Ī Weapon's Scaling determines how much Attack Power is added based on your investment in each of the Five Phases' Virtues. ![]()
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